Pen and Paper RPG House Rules

Making our favorite games even better

Shadowrun Overhaul: Knowledges and Skills Overhauled

I went through and attempted to balance out the skills list in fifth edition Shadowrun which are a mess. At least they took Herding and Lockpicking out as you can see by looking at the Errata for page 90. So, I consolidated a lot of the weak Skills or pushed them into Knowledges were many of them belonged anyway. The other major change is the introduction of Concentrations. Many of the Skills should be grouped together for someone who is really good at one thing is very likely to be good at the other. A master gymnast is likely to be an excellent swimmer if she was properly trained and it wouldn’t take nearly as long for her to be trained as it would someone starting athletics from scratch. This system uses my Character Advancement rules. With the consolidation of so many skills into a single skill there are no longer Skill Groups in this system. There are two additional Knowledge categories: Wilderness and Science & Technology. Wilderness works much like Street but deals with life outside of the urban environment. Science & Technology represents practical, theoretical, and applied knowledge within the sciences and technology fields.

Concentrations: Each Skill has three or more concentrations listed with it. With purchase of the skill comes one Concentration for free and each additional Concentration must be purchased in order to access that part of the skill.

Defaulting: The penalty for defaulting when having the Skill but not the needed Concentration is -5. Without the Skill it defaults to Attribute -3 though certain ubiquitous and simple abilities may get a -1.

Character Creation: Skills Priority Table: A: 40 skill points/ 20 Concentration or Specialization points, B: 30/15, C: 25/10, D: 20/10, E: 15/10. Max Skill or Knowledge Rating during Character Creation: 10.

Knowledges keep the free 2(Int + Log) points as in the base rules but in addition to that everyone gets 10 free points they can spend only on Knowledges in the Interests Category.

Character Skill Group Conversion: Any character with a Skill Group can be converted to a Skill with +2 extra Concentrations. So, an Athletics Skill Group of 4 would become an Athletics of 4 with three Concentrations.

Skills:

Performance: Singing, Per Instrument, Dancing,  Comedy, Dramatic Acting, Official Presentations, and more disciplines that involve captivating an audience by using your body or mind and its actions as the medium while Artisan deals with influencing an audience via a created work of art.

Artisan: Cooking, Sculpting, Drawing, Painting, Calligraphy, Runic Inscriptions, Metalwork, Jewelry, Carpentry, Scrimshaw, Glasswork, Ceramics, Matrix Graphic Design, Fashion Design, and other disciplines involving creating an objet d’art as the medium.

Gunnery: Artillery, Ballistic, Energy, Guided Missile, and Rocket.

Piloting: Deep space, Launch craft, Semi-ballistic, suborbital, Fixed Wing, Lighter than air, Rotary wing, Tiltwing, Vectored thrust, Walker, Exotic Vehicle, Bike, Hovercraft, Tracked, Wheeled, Modern Watercraft, Archaic Watercraft, Submarine, and Remote Operation. *A Rigger would need Remote Operation and Bike Concentrations to rig a bike from a distance.

B/R Hardware: Deep space, Launch craft, Semi-ballistic, suborbital, Fixed Wing, Lighter than air, Rotary wing, Tiltwing, Vectored thrust, Walker, Exotic Vehicle, Bike, Hovercraft, Tracked, Wheeled, Modern Watercraft, Archaic Watercraft, Submarine, Bioware Repair, Vat Repair, Commlinks, Smartguns, Cyberdecks, Matrix Host Servers, Robotics, Hydraulics, Structural Engineering, Electrical Power Systems, Bodyware, Cyberlimbs, Headware, Armor, Artillery, Explosives, Firearms, Melee Weapons, Heavy Weapons, Weapon Accessories, Biodrones, Nanomanufacturing Devices, Genetank Repair, Nanoware, Rigging equipment, Exotic Weapons, and Exotic Hardware.

Programming: Software, Computing, Cybercombat, Complex Forms, Compiling, and Decompiling.

Cracking: Encryption, Electronic Warfare, Registering, and Hacking.

Close Combat: Blades, Clubs, Throwing, Cyber, Exotic Melee Weapon, and Unarmed. “X” Martial Art may be taken as a Specialization.

Ranged Combat: Archery, Cyber, Pistols, Longarms, Automatics, Heavy Weapons, and Exotic Ranged Weapon.

Athletics: Free fall, Diving, Gymnastics, Running, and Swimming.

Grifting: Forgery, Con, Escape Artist, Gambling, and Palming.

Awareness: Assensing, Matrix Perception, Social, Bodyguarding, and Combat.

Infiltration: Impersonation, Locksmith, Disguise, and Sneaking.

Influence: Etiquette, Instruction, Intimidation, and Leadership.

Sorcery: Spellcasting, Ritual Sorcery, and Counterspelling.

Conjuration: Summoning, Binding, and Banishing.

Enchanting: Artificing, Alchemy, and Disenchanting.

Arcana: Astral Combat, Spell/Ritual Design, Spirit Formula Design, and Preparation/Focus Design.

 

Knowledges:

Examples of Knowledges in each Knowledge Category.

Wilderness Knowledge Category: “Area” Survival, “Area” Navigation, Hunting, Gathering, Archaic Farming, Tracking, Trapping, Curing, Butchering, Fishing, Herding, Riding, Camping, Gardening, Outdoors Cooking, Leather working, Animal Handling, “Exotic” Animal Handling, Talislegging, Tribal Culture, and Herbalism.

Area: Desert, Forest, Ocean, Jungle, Freshwater, Urban Barrens, Polar, and Plains. “Exotic” could be a difficult to handle and rare non-awakened Beast or a paranormal animal of some sort. Each paranormal animal requires a different Knowledge unless it is very closely related.

Science & Technology: Computers, Software Design, Graphic Design, Host Design, Grid Design, Demolitions, Matrix Design, Chemistry, Pharmaceutical Design, Neuroscience, Physics, Biology, Psychology, Sociology, Anthropology, Botany, Bioinformatics, Bioware Design, Cyberware Design, Weapon Design, Medicine, Surgery, Prosthetics, Nanotechnology, First Aid, Robotic Design, “Specific type” Vehicle Design (See Piloting Concentrations), Manufacturing, Engineering Principles, Maglock Design, Spider Security Techniques, Matrix Defenses, Counter-Infiltration Security Technology, Grid Design, Host Design, Cyberdeck Design, Commlink Security, Vat Farming, Rigging Technology, Spider Technology, Remote Operation Technology, Skillwire Design, Hardware cannibalizing, Drone design, Food Science, Nano forge facilities, Genetech, Desktop Nanoforges, Nanofaxes, Nanoneurology, Nanoware Design, Bioware Culturing, and 3D Home Printing.

Academic: Criminology, Literature, Geomasonic Landscaping, History, Corporate Politics, Magic Groups, Magic Theory, Philosophy, Government Politics, Music Theory, Parabotany, Parazoology, Corporate Security, Economics, Black Markets, Gray Markets, Free Markets, Astral Topology, Shadowrunning Theory, “Area/City” Knowledge, Magic Threats, Dragons, Neo-Anarchic Philosophy and Practices, X corporation, and Architecture.

Street: Organized Crime, Magic Groups, Corporate Politics, Gang Identification, Smuggling, Vices, Urban Navigation, Urban Survival, Thrift stores, Fences, Corporate Security, Smugglers, Black Market Pipelines, Urban Critters, Runner Hangouts, Mr. Johnsons, Fixers, Riggers, Counter-Infiltration Security Techniques, Grifting history, Grifting lingo, “Area/City” Knowledge, Dragons, Law Enforcement Tactics, Street Gang Politics, Street Drug Dealers, Street Clinics, BTL dealers, Deckers, Local Technomancers, Neo-Anarchists, Cracked Software Dealers, Small Unit Tactics, Law Enforcement, Safe houses, Infiltration techniques, Building Layouts, Corporate Security Systems, Magical Community (City/Area), Police Procedures, Sprawl Life, Critters, Gang X, Area Squats, Area Black Markets, Gang culture, Local chop shops, Backstreets, Area waterways, Street drugs, and BTL chips.

Professional: Journalist, Professor, Lawyer, Doctor, Security, Military Professional, Mercenary, Business, “Nation/City X” Area Knowledge, “Nation X” Military Regulations, Matrix Security Measures, Spider Security Techniques, Military Strategy, Small Unit Tactics, “Nation X” Best Business Practices, “Nation X” Business Regulations, “Nation X” Laws and Legalities, Bioware Implantation, Cybernetic Implantation, Medical Procedures, Law Enforcement, Corporate Security Systems, Magical Community (City/Area), Magical Forensics, Detective Techniques, Police Procedures, Business, Weapon manufacturers, Cosmetic Surgery, Trauma Surgery, Implant Surgery, Gene Therapy, Border Security and Forensic Accounting.

Interests: Current Simsense Movies, Matrix Surfing, Something Terrible Forums, Victorian clothing, Quilting, Popular Trids, 20th century trivia, Poetry, Great Restaurants, Elven Wine, Troll Grog, Dwarven Mead, Urban Brawl, Microbrewing, Baking, Cooking, Stand up comedians, yoga, taxidermy, Graffiti, Combat Biking, Pop Music, Orxploitation Films, Martial Arts, Martial Art Movies, Extreme Sports, Sprawl dive bars, Floral Arrangements, Parkour, skiing, ice skating, rollerskating, Eating competitions, Opera, Broadway Plays, Horizon’s latest new thing, juggling, drinking competitions, homebrewing, Religion X, Sports, High Fashion, Detective novels, Egyptian Ceramics, SF movies, X Music, AR LARPing, dogs, cats, Matrix Games, Vintage X collecting, Nutrisoy “cooking”, and Jet Black conspiracy theories.

Languages: English, Japanese, German, Sperethiel, Salish, Or’zet, Swahili, Lakota, Mandarin, Russian, French, Italian, Aztlaner Spanish, Traditional Spanish, Dakota, and Dine (Navajo).

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