Pen and Paper RPG House Rules

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Shadowrun: Children of the Shedim (Boston Lockdown) *Spoiler*

For the GM wanting to add a little spice to the mix of the Boston Lockdown I have an idea that has been brewing for a long time but I think would be perfect for this. Initially the idea for Children of the Shedim came from the concept of Dissonance and how it might relate to the Shedim and the possibility of a one in a million fluke merger from a Master Shedim and an electrokinetic or Technomancer who had an extremely low Essence and was ‘dying’ during Crash 2.0 or the possibility of a Master Shedim being uploaded to the Matrix as an e-ghost. Can an e-ghost possess a dead AI?

All sorts of weird stuff can happen once you throw in the Shedim into Boston with Project Abyss and Project Vulcan along with the Dissonance Pool from Crash 2.0.

You can really throw the PC’s for a loop who might have read Boston Lockdown by running with this idea.

Project Abyss

Cyborg Technomancers had flourished under a joint NeoNet and Aztechnology program unlike previous attempts by combining Blood Magic and Cyberzombie ritual magic and very sophisticated arcane and electrokinetic techniques under Dr. Xavier’s advanced tutelage. This was the beginning of the GrandMaster Shedim’s plans as she was able to incorporate part of her Essence into the Cyteks in order to stabilize them and bend them to her will and the will of the Dissonance. From here it was too much of a temptation not to seek mastery of an headcase Dragon and to use the CFD phenomenon to her advantage.

With CFD and the story of the dragon and the nanites I think it would be perfect if the nanites that were active while the magic in the ritual was active was basically creating nanites that could create extremely fast living vessels for a new type of Shedim headcase I will call a Childe for ease of use.

Most often the Childe would lie dormant for the most part while aiding the nanites indirectly in accelerating the headcase process. When the latent Childe is killed however without significantly destroying the body the nascent Childe is born knitting together the nanites using a type of electrokinesis and the dead body to create a new form much like an insect spirit has different forms per the Inhabitation Power.

Those who become a Childe develop depending on how well they merge and what type of being they were with physical or violent becoming Ragers while those who were social would become Manipulators. Those who merge well and were Technomancers or had latent Technomancer talent that hadn’t awakened yet become Masters. These Masters can use their abilities and the nanites to have a form of the ‘HIve Mind’ Spirit Power but only with headcases who share their particular mix of nanites and Shedim Essence. The Hive Mind takes advantage of the Matrix and the headcase ability to use it via their nanites allowing the Master to possess its underlings at will or issue commands et cetera. So, one of the first things a new Master does is infect other headcases in order to bind those headcases to them and implant the Shedim essence.

The Abilities listed under Evolution in Boston Lockdown would be abilities granted by the Essence of the Childe and would include an Hive Mind ability along with the ability to pretty much come back to “life” barring fire or some pretty immense damage. The Shedim Essence focuses in the brain of an headcase just like the nanites and could be spread via brain splatter while significant head trauma would disrupt the Childe essence and the nanites from bringing itself back from the dead.

All sorts of weird stuff can happen once you throw in the Shedim into Boston with Project Abyss and Project Vulcan along with the Dissonance Pool from Crash 2.0.

You can really throw the PC’s for a loop who might have read Boston Lockdown by running with this idea.

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