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Shielding Metamagical Qualities:
After character creation and the Initiate learning the Shielding Metamagic she can develop new techniques that improve her ability to Shield herself from magic or develop new enhancements to her Shielding. These Qualities can be taken together and combined for additional effect.
This Quality costs 10 Karma after character creation. The Initiate can protect an area with her Counterspelling equal to her Magic Rating + Grade in meters or a number of individuals within LOS equal to twice her Magic Rating + her Grade. This is a popular Quality amongst military and mercenary magicians.
This Quality costs 10 Karma after character creation. The Initiate gains the ability to absorb magical energy directed at her and channel it into her sorcery. Whenever the magician uses her Shielding/Counterspelling she may add the net hits from that Test up to and equal to her Grade as a dice pool bonus for her Spellcasting and Drain Tests on a single spell cast within that Combat Turn or the next Combat Turn.
State of the Art Shielding:
This Quality costs 10 Karma after character creation. It allows the Initiate to apply her Grade in dice as a defense against any type of magical effect from any source.
This Quality costs 10 Karma after character creation. This Quality allows the magician to use her Counterspelling ability to redirect a Spell back at the original caster. The magician must be aware of the spell, be within LOS of the caster or target or be a target of the spell or within the area of the spell’s effect, and have an Arcana equal or greater than the Force of the spell in order for her to be able to comprehend the spell, unravel control of the spell, and send it back to its original caster. Attempting to Reflect a spell is an Interrupt action at -10.
The first step is to check if the magician succeeds on a Counterspelling + Grade [Magic] v Spellcasting + Magic [Force] Opposed Test (Add +3 Dice to the Counterspelling if the spell was cast recklessly). If she fails she still blunts the attack by subtracting her net hits from the Spellcaster’s net hits and goes on to take a defense test as normal. If she succeeds then the spell is sent back to the caster. The Force of the returning Spell is equal to the Grade of the Initiate with any net hits on the Reflecting Test acting as net hits for the spell. The targets completely evade the original spell and the reflected spell goes off as if it was a normal spell of whatever type the original caster cast. Area effect spells go off but do not harm any of the individuals protected by the Initiate with her Counterspelling which is a number equal to her Magic Rating.
One of the main differences in 4e and 5e is how Mystic Adepts are more powerful and capable now that they can apply their full Magic rating to both Adept powers and Magician skills. In fourth edition a Mystic Adept was forced to divide their abilities between Adept Powers and Magical Skills like Sorcery. Now in 5e they are able to apply their entire Magic Rating to their Magical Skills and develop with Karma expenditure up to their Magic Rating with Power Points.
As I have previously mentioned I love using the Draco Foundation’s awards as a way to introduce new technologies and magics to the player characters. In this case the Draconis Awards give an opportunity to explain or retconn why things are different now and how to explain why and how converted characters from 4e to 5e would gain their new gifts. It also allows for a new beginning for Awakened characters converting from fourth edition to fifth edition. Enjoy the surprise the when the PC’s archvillain who was just a physical adept suddenly drops a manaball on them.
If you used the year of 2074 as a downtime year for conversion to fifth edition then you can just use the time for any Mystic Adepts to take a class or classes and have lifestyle cover any costs and use the story of going to school to explain increasing academic knowledges or skills. Going to the University is a great excuse to pick up new contacts for your runner during conversion. Adepts and Magicians becoming Mystic Adepts can also use 2074 as a downtime year to change their Awakened Qualities but must pay at least the Karma costs.
If playing before this or during this research being released there are many potential run opportunities because of this research. One might ask why this whole idea necessary at all? Well, the better the background the more stories arise. How much you want to bet an early version of the Mystic Adept Enhanced Theory of Magic would be worth to lets say a megacorp or a magical group? Maybe the Black Lodge had it two years before it was released to the public. That would make them really dangerous and give them recruiting power and maybe their rivals want their secret. Maybe another group or organization tried to kill Schwartzkopf to prevent this from going public. The mystic adepts that have this increased power would have a major advantage if the public lacked it. All sorts of run potential. Maybe there is an even better more refined theory that Schwartzkopf is sitting on to give his Benandanti an edge and Lofwyr wants hit for his drakes and elite operatives.
2074 Draconis Award for Magical Theory and Application:
The Draconis Award for advances in Magical Theory and Application in 2074 goes to Professor Schwartzkopf the Great Dragon and his research team at Charles University of Prague for their work in applying Professor Schwartzkopf’s Grand Unifying Theory of Magic towards unlocking the full abilities of Adepts and Mystic Adepts. A few decades ago the first Mystic Adepts appeared and until recently they were forced to divide their power between two paths but have now fully Awakened to their power. With these techniques and training around 15% of “normal” Adepts have been found to have the talent to become Mystic Adepts and have begun to learn Magical Skills which by itself would’ve been an advance worthy of a Draconis Award. Some 5% of Magicians have also made the transition to becoming Mystic Adepts by learning how to channel their magic inwards but as of yet none have been able to keep their ability to astrally project as tying their magic to their bodies makes it harder it seems to free the astral body from the physical.
We at the Draco Foundation are amazed and happy to support such magnificent research and applications of research into the real Sixth world we all live in. We are also pleased by the fair and extremely low licensing cost that Professor Schwartzkopf allowed so that magical schools, colleges, and universities all over the world could train their teachers and professors in this advancement and return to their homes and spread this incredibly valuable knowledge to all corners of the globe.
Classes at a magical school or university can range in price and length depending on the training involved and powers that need to be learned. A good lifestyle can alleviate all or part of this cost. A personal instructor can also be hired which will speed the process greatly.
Generally a Mystic Adept/4e can go to an university and in 3 months of 12 hours a week learn how to be a Mystic Adept/5e. The price can range from 5,000 nuyen to 50,000 nuyen. No roll is necessary and missed time can be made up later in the quarter as the pace is slow and explained thoroughly by experts who spend some time one on one with each student. Character must have at least a 2 in Arcana to comprehend the basics of what they are learning. The Mystic Adept must pay the 5 Karma cost for each Power Point he learns. GMs who don’t allow Mystic Adepts to purchase Power Points after character creation should allow 4th to 5th edition converting characters to spend karma for Power Points and should consider allowing karmic debt if the newly converted Mystic Adept has no Karma.
For an Adept of either edition to become a Mystic Adept they must spend 50 Karma and take either four quarters of university or have the personal instruction of a Mystic Adept with at least four in instruction and in all Magical Skills. They must get four training periods with an instructor representing one for basics covering assensing, arcana, and heavy introspection with aural manipulations and three for sorcery, conjury, and enchanting. At the end of training they will need to have at minimum an Arcana 3, Assensing 1 (if the have Astral Perception), Sorcery group 1, Conjury group 1, and Enchanting group 1 to represent the rigorous training and education necessary to overcome the Adept’s previous self-taught limitations and bad habits from learning magic from a flawed theory or cobbled together self taught philosophy.
For a Magician of either edition to become a Mystic Adept requires two quarters of schooling and 25 Karma.
Cost of a personal instructor is between 500 nuyen to 2500 nuyen a day (8 hours) depending on area, contacts, skill of the instructor, and negotiation. The teacher must be a Mystic Adept who has gone through the training process either legally or illegally and as such the price is reflected by that.
Arcana + Intuition [Magical Lodge] Test. The time is equal to 28 days divided by number of successes and is the equivalent of a quarter of education at a school or university. If the full 8 hours is not spent for at least five days in a week or if a roll is failed then Karma is not spent but the training must begin again.
Below is the link for training to learn Power Points for Mystic Adepts as Adepts get their Power Points for free whenever they raise their Magic Rating. A Power Point covers whatever Powers learned equal to that Power Point. If spending 1.5 Power Points simply increase time/costs by 50%.
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